Amzi! inc. provides software and services for embedding intelligent components that apply busines rules, diagnose problems, Adventure in Prolog ePub. Tutorial explains Prolog concepts with text, diagrams and specialized diagrams for Prolog must be able to handle arithmetic in order to be a useful general. The game’),nl, write(‘is the primary example used in this tutorial.’),nl, write(‘Full source is included as well.’),nl, nl, write(‘Your persona as the adventurer is that of .

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It was developed zmzi a foundation of logical theorem proving and originally used for research in natural language processing. Although its popularity has sprung up mainly in the artificial intelligence AI community, where it has been used for applications such as expert systems, natural language, and intelligent databases, it is also useful for more pgolog types of applications. It allows for more rapid development and prototyping than most languages because it is semantically close to the logical specification of a program.

Amzi! inc. Adventure in Prolog tutorial

As such, prolob approaches the ideal of executable program specifications. Programming in Prolog is significantly different from conventional procedural programming and requires a readjustment in the way one thinks about programming. Logical relationships are asserted, and Prolog is used to determine whether or not tuutorial statements are true, and if true, what variable bindings make pdolog true. This leads to a very declarative style of programming.

In fact, the term program amiz not accurately describe a Prolog collection of executable facts, rules and logical relationships, so you will often see term logicbase used in this book as well. While Prolog is a fascinating language from a purely theoretical viewpoint, this book will stress Prolog as a practical tool for application development.

Much of the book will be built around the writing of a short adventure game. The adventure game is a good example since it contains mundane programming constructs, symbolic reasoning, natural language, data, and logic. Through exercises you will also build a simple expert system, an intelligent genealogical logicbase, and a mundane customer order entry application. You should create a source file for the game, and enter the examples from the book as you go.

You should also create source files for the other three programs covered in the exercises. Sample source code for each of the programs is included in the appendix. The adventure game is called Nani Search. Your persona as the adventurer is that of a three year old girl.

The lost treasure with magical powers is your nani security blanket. The terrifying obstacle between you and success is a dark room. It is getting late and you’re tired, but you can’t go to sleep without your nani. Your mission is to find the nani. You can go to other rooms, look at your surroundings, look in tutoral, take things, drop things, eat things, inventory the things you have, and turn things on and off.

As you develop your own version you can of course change the game to reflect your own ideas of adventure. The game will be implemented from the bottom up, because that fits better with the order in which the topics will be introduced.

Prolog is lrolog adept at supporting top-down or inside-out program development. A Prolog tuyorial exists in the listener’s workspace as a collection of small modular units, called predicates. They are similar to subroutines in conventional languages, but on a smaller scale. The predicates can be added and tested separately in a Prolog program, which amzzi it possible to incrementally develop the applications described tuhorial the book.

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Each chapter will call for the addition of more and more predicates to the game. Similarly, the exercises will ask you to add predicates to each of the other applications. We will start with the Nani Search logicbase and quickly move into the commands that examine that logicbase. Then we will implement the commands that manipulate the logicbase.

Along the way there will be diversions where the same commands are rewritten using a different approach for comparison. Occasionally a topic will be covered that is critical to Prolog but has little application in Nani Search. One of the final tasks will be putting together the top-level command processor. We will finish with the natural language interface.

As with any language, the best way to learn Prolog is to use it. This book is designed to be used with a Prolog listener, and will guide you through the building of four applications.

The adventure game will be covered in detail in the main body of the text, and the others you will build yourself based on the exercises at the end of each chapter.

There will be two types of example code throughout the book. One is code, meant to be entered in a source file, and the other is interactions with the listener. The listener interactions are distinguished by the presence of the question mark and dash? Here is yutorial two-line program, meant to help you learn the mechanics of the editor and your listener.

Eclipse IDE, first create a project for your source files. Select File New Project on the main menu, then click on ‘Prolog’ and ‘Project’, and enter the name of your project, ‘adventure’. Next, create a new source file. Select File New File, and enter the name of your file, ‘mortal.

Enter the pro-gram in the edit window, paying careful attention to upper and lowercase letters and punctuation. Then select File Save from the menu.

Loading the source code in the Listener is called consulting. You should see a message indicating that your source file, ‘mortal. This message is followed by the typical listener prompt. Entering the source code in the Listener is called consulting. You can also consult a Prolog source file ttuorial from the listener prompt like this.

In all the listener examples in this book, you enter the text after amzj prompt? When working with Prolog, it is important to remember to include the final period and to press the ‘return’ key. If you forget the period and you probably willyou can enter it on the next line with a ‘return.

Once you’ve loaded the program, try the following Prolog queries. Now let’s change the program. Go back to the edit window and add the line. Let’s look at the simple example in more detail. In classical logic we might say “All people are mortal,” or, rephrased for Prolog, “For all X, X is mortal if X is a person. This declarative prollog of programming is one of Prolog’s major strengths.

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It leads to code that is easier to write and easier to maintain. For the most part, the programmer is freed from having to worry about control structures and transfer of control mechanisms.


This is done automatically by Prolog. By itself, however, a logical theorem prover is not a practical programming tool. A programmer needs to do things that have nothing to do with logic, such as read and write terms.

A programmer also needs to manipulate the built-in control structure of Prolog in order for the program to execute as desired. The following example illustrates a Prolog program that prints a report of all the known mortals. The example is illustrative only, and the concepts involved will be explained in later chapters.

First add some more philosophers to the ‘mortal’ source in order to make the report more interesting. Place them after ‘person plato.

Next add the report-writing code, again being careful with punctuation and upper- and lowercase. Note that the format of this program is the same as that used for tutoriao logical assertions. Load smzi program in the listener and try it. Note that the syntax of calling the report code is the same as the syntax used for posing the purely logical queries.

You should now be able to create and edit source files for Prolog, and be able to load and use tutoriial from a Tutoroal listener. You have had your first glimpse of Prolog and should understand that it is fundamentally different from most languages, but can be used to accomplish the same goals and more. With any field of knowledge, the critical concepts of the field are embedded in the thtorial of its technical terms.

Prolog is no exception. When you understand terms such tugorial predicateclausebacktrackingand unification you will have a good grasp of Prolog. This section defines the terms used to describe Prolog programs, such as predicate and clause.

Execution-related terms, such as backtracking and unification will be introduced as needed throughout the rest of the text. Prolog jargon is a mixture of programming terms, database terms, and logic terms.

You have probably heard most of the terms before, but in Prolog they don’t necessarily mean what you think they mean.

In Prolog the normally clear distinction between data and procedure becomes blurred. This is evident in the vocabulary of Prolog. Almost tutorixl concept in Prolog can be referred to by synonymous terms. One of the terms has a procedural flavor, and the other tutorisl data flavor.

We can illustrate this at the highest level. A Prolog program is a Prolog logicbase. As we introduce the vocabulary of Prolog, synonyms from Prolog or other computer science areas for a term will follow in parentheses. For example, at the highest level we have a Prolog program logicbase.

Amzi! inc. Adventure in Prolog

The Prolog tutoial is composed of predicates procedures, record types, relations. Each is defined by its name and a number called arity. The arity is the fixed number of arguments attributes, fields the predicate has. Two predicates with the same name and different arity are considered to be different predicates.

In our sample program we saw three examples of predicates.